1. Lizard Man
Description: Final Masters Project 10 weeks
- Base Mesh in Softimage XSI. 13,000 tris
- Normal Map and Displacement Maps generated in ZBrush
- Alpha Stencils created by myself in Photoshop for high poly detailing in ZBrush. Scale alphas generated from high resolution lizard pictures.
- All texturing is hand painted in ZBrush and Photoshop.
- All shaders built in ZBrush and applied via subtools.
- Character is lighted using XSI Global difuse Map imported into ZBrush.
- Rendered in ZBrush
2. Battlefield Massive Crowd Simulation
Description: Crowd Simulation group project – 8 weeks.
I was responsible for:
- Character Concept designs
- Storyboarding & Idea development
- Character Modeling of Viking Character in XSI and ZBrush.
- All texturing of Viking characters. This is two full characters including 3 variations for each character.
- Creation of
- Texturing assistance for Egyptian character. This included boot, gloves & shorts again with over 5 variations for each component.
- Help with shot composition and cinematography.
- Editing & rendering assistance
3. Still Life (3D Portrait)
Description: Short side project during final master’s 10week term.
- Base mesh Softimage XSI
- Mesh 3000 Polygons
- Sculpted and textured in ZBrush & Photoshop
- Normal & Displacement Maps generated in ZBrush
- Rendered in ZBrush
- Depth of field added in Photoshop
4. Russian High Altitude Pilot
Description: One week project
- Base Mesh of head, Helmet, components Softimage XSI 6.5
- Head textured using 3dsk photos with ZBrush Imageplane 3.1 and Photoshop CS3.
- Base Mesh 1416 Polygons.
- Helmet Poly painted in ZBrush and Zapplink/Photoshop
- Clothing sculpted & poly painted in ZBrush
- Shaders constructed in ZBrush
- Lighted & Rendered in ZBrush
- Grading, colour correction, depth of field and affects added in Photoshop.
5. Concept Art
Description: All personal work mainly completed in Photoshop/traditional media